Scholarly Activities

Scholarly & Professional Activities

Peer Reviewed Journal Articles & Book Chapters

Code, J., Ralph, R., & Forde, K. (2020). Pandemic designs for the future: Perspectives of technology education teachers during COVID-19. Information and Learning Sciences. doi: 10.1108/ILS-04-2020-0112

Ralph, R., Pennefather, P., Code, J., & Petrina, S. (2020). Too Many Apps to Choose From: Using Rubrics to Select Mobile Apps for Preschool. In S. Papadakis, & M. Kalogiannakis (Eds.), Mobile Learning Applications in Early Childhood Education (pp. 20-38). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-1486-3.ch002

Ralph, R., MacDowell, P., Lee, Y., & Ng, D. (2020). STEM Education for Girls: Perspectives of Teachers During a Makeathon. In P. Keough (Ed.), Overcoming Current Challenges in the P-12 Teaching Profession (pp. 73-95). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-1177-0.ch004

Ralph, R., & Pennefather, P. (2020). Agile Teams in Digital Media: A 13 Week Retrospective. In G. Jamil, F. Ribeiro, A. Malheiro da Silva, & S. Maravilhas Lopes (Eds.), Handbook of Research on Emerging Technologies for Effective Project Management (pp. 340-359). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-9993-7.ch020

Killas, H., Lo, C. O., Porath, M., Tan, Y. S. M., Hsieh, C.-Y., & Ralph, R. (2019). Learning from the voices and life trajectories of our most able students: A listening guide analysis. Gifted Education International. 36(10), p. 26-49 https://doi.org/10.1177/0261429419878710 

Ralph, R., Code, J., & Petrina, S. (2019) Measuring theory of mind (ToM) with preschool-aged children: storybooks and observations with iPads. International Journal of Early Years Education, DOI: 10.1080/09669760.2019.1685468

Ralph R., Petrina S. (2019) Mobile devices for preschool-aged children. In: Zhang Y., Cristol D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg.  doi.org/10.1007/978-3-642-41981-2_118-1.

Ralph, R., & Petrina, S. (2018). Social learning with mobile devices in preschool classrooms. European Journal of STEM Education, 3(3), 12. doi.org/10.20897/ejsteme/3872.

Ralph, R. (2017). Media and technology in preschool classrooms: Manifesting prosocial sharing behaviours when using iPads. Technology, Knowledge, and Learning, 23(2), 199-221. doi.org/10.1007/s10758-017-9342-z.

Ralph, R. (2016) Post secondary project-based learning in science, technology, engineering and mathematics. Journal of Technology and Science Education, 6(1), 26-35. doi.org/10.3926/jotse.155.

Peer Reviewed Conference Proceedings

Jacoby D., Ralph R., Preston N., Coady Y. (2019) Immersive and collaborative classroom experiences in virtual reality. In: Arai K., Bhatia R., Kapoor S. (eds) Proceedings of the Future Technologies Conference (FTC) 2018. FTC 2018. Advances in Intelligent Systems and Computing, vol 880. Springer, Cham. doi.org/10.1007/978-3-030-02686-8_79. doi.org/10.1007/978-3-030-02686-8_79.

MacDowell, P., Ralph, R., Ng, D. (2017). App making for pro-social and environmental change at an equity-oriented makeathon. Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education Association for Computing Machinery, Stanford California. https://doi.org/10.1145/3141798.3141806

Ralph, R., Jacoby, D., Coady, Y., Balachandar, D., Burt, E., Hnguyen, N., Kim, J. Lin, C, Maclang, K. Wong, S., Bafia, L. (2017) Metrics for evaluation of educational experiences: Will virtual reality have impact? Pacific Rim Conference on Communications, Computers and Signal Processing (IEEE-PacRim) Victoria, BC. doi: 10.1109/PACRIM.2017.8121919

Peer Reviewed Conference Papers, Presentations & Posters

Ralph, R., Jacoby, D., Coady, Y., Balachandar, D., Burt, E., Hnguyen, N., Kim, J. Lin, C, Maclang, K. Wong, S., Bafia, L. (2018). Using virtual reality in informal museum educational settings: Phase one user tests. Paper presentation. American Educational Research Association (AERA) Annual Conference, New York, New York.

Ralph, R. (2018). Creating animations using iPads in preschool classrooms: The incorporation of digital literacy. Poster presentation. American Educational Research Association (AERA) Annual Conference, New York, New York.

Ralph, R. (2017). Media and technology in preschool classrooms: Manifesting prosocial sharing behaviours and Theory of Mind. Paper presentation. American Educational Research Association (AERA) Annual Conference, San Antonio, Texas.

Ralph, R. & MacDowell, P. (2016). Design and technology curriculum: Integration, implementation & assessment. Paper presentation. Learning Forward Annual Conference, Vancouver, BC.

Ralph, R. (2016) Sharing media and technology: Prosocial behaviours in early childhood education. Paper at the 22nd annual European Conference on Educational Research, Dublin, Ireland.

Petrina, S., Gutica, M., Lee Y., Liu, L., Ralph, R., Rusnak, P. & Wang, Y. (2015) Media, technology, and design-based research 2.0. In S. Petrina (Chair). Symposium conducted at the 7th biennial conference on Provoking Curriculum Studies, Vancouver, BC.

Books

Ralph, R. (Ed.) (2020). Digital Activism: A Collection of Short Essays. Vancouver, BC: Centre for Digital Media. http://tiny.cc/CDMDAbook

Magazine Articles

Forde, K., Ralph, R., & Code, J. (2020). Tech Ed during COVID: Safety, Engagement, and Access. BCTF Teacher (Sept | Oct 2020), p. 12-13. https://www.bctf.ca/publications/NewsmagArticle.aspx?id=58068

Ralph, R. (2017). How to choose an ‘educational’ app: Making the pedagogical choice. Canadian Teacher, 3, 28-29.  https://canadianteachermagazine.com/2017/09/15/how-to-choose-an-educational-app/

Conferences & Invited Presentations

Ralph, R., Pennefather, P. (2019) Idea Exchange and Technology in Reach. Theatre and Accessibility in a Digital World Symposium. Facilitator for Arts Club & Bard on the Beach BMO Theatre, Vancouver, BC.

Ralph, R., Nito, A., Khan, Z., Pien, C., Reis, G., Wu, F., Xu, J., Xuan, A., & Zhao, B. (2019) Novagarde Geospatial AR Mobile Pitch. Niantic Developer Contest. Niantic San Francisco, CA.

Ralph, R.(2019) Lego4Scrum. Guest Lecturer DMED 520 Building Virtual Worlds: Projects I. The Centre for Digital Media, Vancouver, BC.

Ralph, R., Nito, A., Pien, C., Reis, G., Wu, F., Bafia, L. (2019). Memento: A geo-spatial community experience. SIGGRAPH 2019, Los Angeles, CA.

Pennefather, P. & Ralph R. (2019). Considering the Audience Experience at Public Mixed Reality Events. Centre for Digital Media. Vancouver, BC, Canada.

Ralph, R. (2018). Agile methodologies: Project management, scrum, and finding hybrids. Guest Lecturer DMED 520 Building Virtual Worlds: Projects I. The Centre for Digital Media, Vancouver, BC.

Ralph, R. (2018) Users and research in AR/VR. RAVR meetup. The Centre for Digital Media, Vancouver, BC.

Ralph, R. (2017). Metrics in VR: A “BC stories” prototype. Microsoft Garage MR/VR night. Microsoft, Vancouver, BC.

Ralph, R. & MacDowell, P. (2017). App making and Augmented Reality: Girls only Makeathon Tech for Change. MakerEd Meetup. The Centre for Digital Media, Vancouver, BC.

Ralph, R. & Bafia, L. (2017) Design and evaluation. RAVR meetup. The Centre for Digital Media, Vancouver, BC.

Ralph, R. (2017). Creating digital literacy goals: Using iPads in preschool classrooms. Guest Lecturer LLED 559 Early Literacies with Digital Technologies and Media. The University of British Columbia, Vancouver, BC.

MacDowell, P. & Ralph, R. (2016) 21st century education: Integration, implementation & assessment of learning technologies. Faculty of Education Teacher Candidate Mini-Conference Elementary/Middle Years, Vancouver, BC.

Ralph, R. & MacDowell, P. (2016) Learning technologies for secondary education: Integration, implementation & assessment. Faculty of Education Teacher Candidate Mini-Conference Secondary Years, Vancouver, BC.

Loutzenheiser, L., Ralph, R., Delgado, S. (2016). How to write a term paper to become a publishable article. Guest Speaker in the Department of Curriculum and Pedagogy Speaker Series. The University of British Columbia, Vancouver, BC.

Ralph R. (2015). Technology integration in graduate studies. Guest Lecturer EDCP 601a Doctoral Seminar in Curriculum and Pedagogy: History and Theory. The University of British Columbia, Vancouver, BC.

Ralph, R. & MacDowell, P. (2015). Integrating design, technology and pedagogy for inquiry. Talmey Elementary School Professional Development Presentation. Richmond, BC.

Ralph R. (2015). iMovie and NVivo for video ethnography. Guest Lecturer. EDCP 510 Video Ethnography in Education Research:  Culture, Technology & Interpretation (12 hours). The University of British Columbia, Vancouver, BC.

Iwuru, K.C, Lee Y., Liu, L., MacDowell, P., & Ralph, R. (2015) Hack your iPhone. Hive Pop up Maker Education. The Vancouver Public Library, Vancouver BC.

Ralph, R. (2014). iPads in the classroom. Shared Learning Conference, Abbotsford, BC.

Ralph, R. & Dodd, S. (2013). Project-based learning in a supercharged classroom. Shared Learning Conference, Abbotsford, BC.

Ralph, R. (2012). 50+ ways to tell a story: Online story-telling tools. Middle School Conference, Abbotsford, BC.

Ralph, R. (2011). Introduction to SMARTboards. Shared Learning Conference, Abbotsford, BC.

Other Publications

Ralph, R. (2017). Sharing is caring: Prosocial behaviours, theory of mind, and media and technology in early childhood education. (Doctor of Philosophy Dissertation), The University of British Columbia, Vancouver, BC.

https://open.library.ubc.ca/cIRcle/collections/ubctheses/24/items/1.0343588

Ralph, R. (2017). Moana: Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-Moana.Film_.Study_.Guide_.pdf

Ralph, R. (2017). The Final Frame: Amy Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-Amy.Film_.Study_.Guide_.pdf

Ralph, R. (2017). Wall-E: Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-WallE.Film_.Study_.Guide_.pdf

Manuscripts Submitted

Pennefather, P., Ralph, R. (in progress) Deepening learner immersion in authentic practice: Design of an xR Project-based course. SN Applied Science (Manuscript submitted)

Works Accepted

Ralph, R., Deng, S., Ghazal, J., Knauer, R., Nito, A., Wu, F., Xu, J. (Accepted). MIIGO: Designing an Interactive Companion Toy for Children with Autism. STEM 2021 Conference.

Ralph, R., Hadjiyannis, Y., Strumborg, S., LaSalle, A., Rodgers, L., Bai, S., Pan, P. Xue, A., Bonar, J. (Accepted). Environmental Edutainment: How to Design for ‘Fun’. STEM 2021 Conference.

 Petrina, S., Ralph, R., Code, J., Zhao, J., Kieran, F. (Accepted). Designerly Ways, Means, and Ends for STEM Educational Research. STEM 2021 Conference.

Current Activities

RalphR., Forde, K., and Code, J. (in progress), “Pandemic pedagogy: an exploration of secondary technology education teachers’ shift to remote teaching during COVID-19”, Manuscript in preparation.

Ralph, R., Code, J. Pennefather, P., Coady, Y. (in progress). XR Systematic Review: Virtual/Augmented/Mixed Reality in high schools. Manuscript in preparation (updating current resources).

Ralph, R., Code, J. (in progress). Assessment in Virtual Environments: Systematic Review. Manuscript in preparation (updating current resources).

Lee, Y, Ralph, R., MacDowell, P. (in progress) Makeathon pedagogy. Manuscript in preparation.

MacDowell, P., Ralph, R., Lee, Y. (in progress) #CodeForChange: Greening making with pre-service teachers and youth changemakers. Manuscript in preparation.

Ralph, R., Jacoby, D., Coady, Y. (in progress). Presence, Immersion, Flow and Interest: Virtual Reality Immersion. Manuscript in preparation..

Ralph, R., Code, J., Currie, L. (in progress) Project-based learning (PjBL) in K-12: A systematic review. Manuscript in preparation.