Scholarly & Professional Activities
Refereed Journal Articles & Book Chapters
Code, J., Ralph, R. & Forde, K. (2022). A disorienting dilemma: Teaching and learning in technology education during a time of crisis. Canadian Journal of Science, Mathematics and Technology Education. Advance online publication. https://doi.org/10.1007/s42330-022-00191-9
Code, J., Zap, N. & Ralph, R. (2021). Academic success online: Mediating the effects of personality and self-efficacy in online learning. International Journal on E-Learning 20(4), 377-411. doi.org/10.21203/rs.3.rs-901632/v1
Code, J., Ralph, R., & Forde, K. (2020). Pandemic designs for the future: Perspectives of technology education teachers during COVID-19. Information and Learning Sciences, 121 (5/6) 419-431. doi: 10.1108/ILS-04-2020-0112
Ralph, R., Pennefather, P., Code, J., & Petrina, S. (2020). Too Many Apps to Choose From: Using Rubrics to Select Mobile Apps for Preschool. In S. Papadakis, & M. Kalogiannakis (Eds.), Mobile Learning Applications in Early Childhood Education (pp. 20-38). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-1486-3.ch002
Ralph, R., MacDowell, P., Lee, Y., & Ng, D. (2020). STEM Education for Girls: Perspectives of Teachers During a Makeathon. In P. Keough (Ed.), Overcoming Current Challenges in the P-12 Teaching Profession (pp. 73-95). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-1177-0.ch004
Ralph, R., & Pennefather, P. (2020). Agile Teams in Digital Media: A 13 Week Retrospective. In G. Jamil, F. Ribeiro, A. Malheiro da Silva, & S. Maravilhas Lopes (Eds.), Handbook of Research on Emerging Technologies for Effective Project Management (pp. 340-359). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-9993-7.ch020
Killas, H., Lo, C. O., Porath, M., Tan, Y. S. M., Hsieh, C.-Y., & Ralph, R. (2019). Learning from the voices and life trajectories of our most able students: A listening guide analysis. Gifted Education International. 36(10), p. 26-49. https://doi.org/10.1177/0261429419878710
Ralph, R., Code, J., & Petrina, S. (2019) Measuring theory of mind (ToM) with preschool-aged children: storybooks and observations with iPads. International Journal of Early Years Education, DOI: 10.1080/09669760.2019.1685468
Ralph R. & Petrina S. (2019) Mobile devices for preschool-aged children. In: Zhang Y., Cristol D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg. doi.org/10.1007/978-3-642-41981-2_118-1.
Ralph, R., & Petrina, S. (2018). Social learning with mobile devices in preschool classrooms. European Journal of STEM Education, 3(3), 12. doi.org/10.20897/ejsteme/3872.
Ralph, R. (2017). Media and technology in preschool classrooms: Manifesting prosocial sharing behaviours when using iPads. Technology, Knowledge, and Learning, 23(2), 199-221. doi.org/10.1007/s10758-017-9342-z.
Ralph, R. (2016) Post secondary project-based learning in science, technology, engineering and mathematics. Journal of Technology and Science Education, 6(1), 26-35. doi.org/10.3926/jotse.155.
Refereed Conference Proceedings
Code, J., Forde, K., Petrina, S., Ralph, R., & Zhao, J. (2021). Designerly ways, means, and ends: From STEM to STEAM to STEAMD. In Anderson, D., Milner-Bolotin, M., Santos, R. & Petrina, S. (Eds.), Proceedings of the 6th International STEM in Education Conference (STEM 2021) pp. 435-437. University of British Columbia, Vancouver, Canada, July 5-9. University of British Columbia. https://doi.org/10/14288/1.0402129.
Ralph, R. (2021). Wearable personal cameras: Video ethnography with preschool-aged children. In Anderson, D., Milner-Bolotin, M., Santos, R. & Petrina, S. (Eds.), Proceedings of the 6th International STEM in Education Conference (STEM 2021) pp. 580. University of British Columbia, Vancouver, Canada, July 5-9. University of British Columbia. https://doi.org/10/14288/1.0402129.
Code, J., Forde, K., Ralph, R., & Zap, N. (2021). Assessment for learning in immersive and virtual environments – Evidence centred game design in STEM. In Anderson, D., Milner-Bolotin, M., Santos, R. & Petrina, S. (Eds.), Proceedings of the 6th International STEM in Education Conference (STEM 2021) pp. 459-465. University of British Columbia, Vancouver, Canada, July 5-9. University of British Columbia. https://doi.org/10/14288/1.0402129.
Ralph, R., Deng, S., Ghazal, J., Knauer, R., Nito, A., Wu, F., Xu, J. MIIGO: Designing an Interactive Companion Toy for Children with Autism. In Anderson, D., Milner-Bolotin, M., Santos, R. & Petrina, S. (Eds.), Proceedings of the 6th International STEM in Education Conference (STEM 2021) pp. 580. University of British Columbia, Vancouver, Canada, July 5-9. University of British Columbia. https://doi.org/10/14288/1.0402129.
Ralph, R., Hadjiyannis, Y., Strumborg, S., LaSalle, A., Rodgers, L., Bai, S., Pan, P. Xue, A., Bonar, J. Environmental Edutainment: How to Design for ‘Fun’. In Anderson, D., Milner-Bolotin, M., Santos, R. & Petrina, S. (Eds.), Proceedings of the 6th International STEM in Education Conference (STEM 2021) pp. 579. University of British Columbia, Vancouver, Canada, July 5-9. University of British Columbia. https://doi.org/10/14288/1.0402129.
Ralph. R., Brown, E., Choi, G., Hackett, T., Kadivar, A., Mehta, A., Whatley, C., Qian, K., Zhang, J., Walker, B. (2021). Enhanced learning through virtual environments: Designing simulations for fire investigators. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 598-601). United States: Association for the Advancement of Computing in Education (AACE). Retrieved September 28, 2021 from https://www.learntechlib.org/primary/p/219716/.
Jacoby D., Ralph R., Preston N., Coady Y. (2019) Immersive and collaborative classroom experiences in virtual reality. In: Arai K., Bhatia R., Kapoor S. (eds) Proceedings of the Future Technologies Conference (FTC) 2018. FTC 2018. Advances in Intelligent Systems and Computing, vol 880. Springer, Cham. doi.org/10.1007/978-3-030-02686-8_79.
MacDowell, P., Ralph, R., Ng, D. (2017). App making for pro-social and environmental change at an equity-oriented makeathon. Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education Association for Computing Machinery, Stanford California. https://doi.org/10.1145/3141798.3141806
Ralph, R., Jacoby, D., Coady, Y., Balachandar, D., Burt, E., Hnguyen, N., Kim, J. Lin, C, Maclang, K. Wong, S., Bafia, L. (2017) Metrics for evaluation of educational experiences: Will virtual reality have impact? Pacific Rim Conference on Communications, Computers and Signal Processing (IEEE-PacRim) Victoria, BC. doi: 10.1109/PACRIM.2017.8121919
Refereed Conference Papers, Presentations & Posters
Ralph. R., Morozov, D., Chang, C., Kruet, B., Wu, B., Wang, Y., Bullard, J. (2021). Gamified Empathy: Designing Empathy Education through Augmented Reality Games. Association for the Advancement of Computing in Education: EdMedia + Innovate Learning 2021.
Ralph. R., Brown, E., Choi, G., Hackett, T., Kadivar, A., Mehta, A., Whatley, C., Qian, K., Zhang, J., Walker, B. (2021). Fire-up Innovative Virtual Environments: Designing for Fire Investigators in Training. 7th International Conference of the Immersive Learning Research Network (iRLN 2021).
MacDowell, P., Avis, M., Chaston, A., Foubert, R., Leidl, D., Maw, S., Ralph, R., Smith, M., Theriault, R., (2021). What’s Next for Immersive Technologies in Higher Education? 7th International Conference of the Immersive Learning Research Network (iRLN 2021).
Ralph, R., Jacoby, D., Coady, Y., Balachandar, D., Burt, E., Hnguyen, N., Kim, J. Lin, C, Maclang, K. Wong, S., Bafia, L. (2018). Using virtual reality in informal museum educational settings: Phase one user tests. Paper presentation. American Educational Research Association (AERA) Annual Conference, New York, New York.
Ralph, R. (2018). Creating animations using iPads in preschool classrooms: The incorporation of digital literacy. Poster presentation. American Educational Research Association (AERA) Annual Conference, New York, New York.
Ralph, R. (2017). Media and technology in preschool classrooms: Manifesting prosocial sharing behaviours and Theory of Mind. Paper presentation. American Educational Research Association (AERA) Annual Conference, San Antonio, Texas.
Ralph, R. & MacDowell, P. (2016). Design and technology curriculum: Integration, implementation & assessment. Paper presentation. Learning Forward Annual Conference, Vancouver, BC.
Ralph, R. (2016) Sharing media and technology: Prosocial behaviours in early childhood education. Paper at the 22nd annual European Conference on Educational Research, Dublin, Ireland.
Petrina, S., Gutica, M., Lee Y., Liu, L., Ralph, R., Rusnak, P. & Wang, Y. (2015) Media, technology, and design-based research 2.0. In S. Petrina (Chair). Symposium conducted at the 7th biennial conference on Provoking Curriculum Studies, Vancouver, BC.
Books
Ralph, R. (Ed.) (2022). Digital Activism: A Collection of Short Pieces Volume 3. Vancouver, BC: Centre for Digital Media. https://tiny.cc/CDMDAVol3
Ralph, R. (Ed) (2021). Digital Activism: A Collection of Works Volume 2. Vancouver, BC: Centre for Digital Media. https://tiny.cc/C15DAbook
Ralph, R. (Ed) (2020). Digital Activism: A Collection of Short Essays. Vancouver, BC: Centre for Digital Media. http://tiny.cc/CDMDAbook
Other Articles
Forde, K., Ralph, R., & Code, J. (2020). Tech Ed during COVID: Safety, Engagement, and Access. BCTF Teacher (Sept|Oct 2020), p. 12-13. https://www.bctf.ca/publications/NewsmagArticle.aspx?id=58068
Ralph, R. (2017). How to choose an ‘educational’ app: Making the pedagogical choice. Canadian Teacher, 3, 28-29. https://canadianteachermagazine.com/2017/09/15/how-to-choose-an-educational-app/
Conferences & Invited Presentations
Ralph, R., Leung, R., Westwood, R., Kachman, D. (2022). Panel Discussion: Fitting UX into an Agile world. VanUE meetup, Vancouver BC.
Ralph, R. (2021) Episode 28: The role of digital media in education. In The School of School Podcast.https://open.spotify.com/episode/5g6RWT3yBhNUx1TC404sA2?si=OVz_TJ9uQC2LvognXPdy7Q&dl_branch=1
Ralph, R. (2021) Designing XR Learning Spaces with Interdisciplinary Teams. Educators in VR Research (Altspace VR).
Choi, G., Kadivar, A., Hackett, T., Brown, E., Mehta, A., Whatley, C., Qian, C., Ralph, R., Zhang, J., Walker, B. (2021) Fire Investigation Simulation (Highest Impact Award Recipient). Designing for People Design Showcase, Vancouver BC.
Choi, G., Kadivar, A., Hackett, T., Ralph, R., Brown, E., Mehta, A., Whatley, C., Qian, C., Zhang, J., Walker, B. (2021). Fire Investigation Simulation BC Fire Training Officers Association Conference, Vancouver BC.
Ralph, R., Forde, K., & Code, J. (2020) Pandemic designs for the future: Perspectives of technology education teachers during COVID-19. Association for Information Science and Technology (ASIS&T), Annual Meeting, Hong Kong.
Code, J., Ralph, R., Forde, K. (2020) Pandemic designs for the future: Perspectives of technology education teachers during COVID-19. British Columbia Technology Education Association (BCTEA) Annual Conference, Vancouver BC
Ralph, R., Pennefather, P. (2019) Idea Exchange and Technology in Reach. Theatre and Accessibility in a Digital World Symposium. Facilitator for Arts Club & Bard on the Beach BMO Theatre, Vancouver, BC.
Ralph, R., Nito, A., Khan, Z., Pien, C., Reis, G., Wu, F., Xu, J., Xuan, A., & Zhao, B. (2019) Novagarde Geospatial AR Mobile Pitch. Niantic Developer Contest. Niantic San Francisco, CA.
Ralph, R. (2019) Lego4Scrum. Guest Lecturer DMED 520 Building Virtual Worlds: Projects I. Centre for Digital Media, Vancouver, BC.
Ralph, R., Nito, A., Pien, C., Reis, G., Wu, F., Bafia, L. (2019). Memento: A geo-spatial community experience. SIGGRAPH 2019, Los Angeles, CA.
Ralph, R. (2018). Agile methodologies: Project management, scrum, and finding hybrids. Guest Lecturer DMED 520 Building Virtual Worlds: Projects I. Centre for Digital Media, Vancouver, BC.
Ralph, R. (2018) Users and research in AR/VR. RAVR meetup. Centre for Digital Media, Vancouver, BC.
Ralph, R. (2017). Metrics in VR: A “BC stories” prototype. Microsoft Garage MR/VR night. Microsoft, Vancouver, BC.
Ralph, R. & MacDowell, P. (2017). App making and Augmented Reality: Girls only Makeathon Tech for Change. MakerEd Meetup. Centre for Digital Media, Vancouver, BC.
Ralph, R. & Bafia, L. (2017) Design and evaluation. RAVR meetup. The Centre for Digital Media, Vancouver, BC.
Ralph, R. (2017). Creating digital literacy goals: Using iPads in preschool classrooms. Guest Lecturer LLED 559 Early Literacies with Digital Technologies and Media. University of British Columbia, Vancouver, BC.
MacDowell, P. & Ralph, R. (2016) 21st century education: Integration, implementation & assessment of learning technologies. Faculty of Education Teacher Candidate Mini-Conference Elementary/Middle Years, Vancouver, BC.
Ralph, R. & MacDowell, P. (2016) Learning technologies for secondary education: Integration, implementation & assessment. Faculty of Education Teacher Candidate Mini-Conference Secondary Years, Vancouver, BC.
Loutzenheiser, L., Ralph, R., Delgado, S. (2016). How to write a term paper to become a publishable article. Guest Speaker in the Department of Curriculum and Pedagogy Speaker Series. University of British Columbia, Vancouver, BC.
Ralph R. (2015). Technology integration in graduate studies. Guest Lecturer EDCP 601a Doctoral Seminar in Curriculum and Pedagogy: History and Theory. University of British Columbia, Vancouver, BC.
Ralph, R. & MacDowell, P. (2015). Integrating design, technology and pedagogy for inquiry. Talmey Elementary School Professional Development Presentation. Richmond, BC.
Ralph R. (2015). iMovie and NVivo for video ethnography. Guest Lecturer. EDCP 510 Video Ethnography in Education Research: Culture, Technology & Interpretation (12 hours). University of British Columbia, Vancouver, BC.
Iwuru, K.C, Lee Y., Liu, L., MacDowell, P., & Ralph, R. (2015) Hack your iPhone. Hive Pop up Maker Education. Vancouver Public Library, Vancouver BC.
Ralph, R. (2014). iPads in the classroom. Shared Learning Conference, Abbotsford, BC.
Ralph, R. & Dodd, S. (2013). Project-based learning in a supercharged classroom. Shared Learning Conference, Abbotsford, BC.
Other Publications
Ralph, R. (2017). Sharing is caring: Prosocial behaviours, theory of mind, and media and technology in early childhood education. (Doctor of Philosophy Dissertation), University of British Columbia, Vancouver, BC. https://open.library.ubc.ca/cIRcle/collections/ubctheses/24/items/1.0343588
Ralph, R. (2017). Moana: Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-Moana.Film_.Study_.Guide_.pdf
Ralph, R. (2017). The Final Frame: Amy Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-Amy.Film_.Study_.Guide_.pdf
Ralph, R. (2017). Wall-E: Media Study Guide. The Cinematheque Education Department. Media Literacy Lesson Plans. http://thecinematheque.ca/education/wp-content/uploads/2017/04/Rachel.Ralph-WallE.Film_.Study_.Guide_.pdf
Software Development
Code, J., Ralph, R., Forde, K., Zap, N., Mehta, A., Chang, C., Wei, Z., Hu, L., Wang, S. & Wu, B. (2021). Assessment for learning in immersive virtual environments (ALIVE) Investigator: Level 1 Falling skies! (Version 2.0) [Mobile app]. The University of British Columbia.
Ralph, R., Stumborg, S., LaSalle, A., Pan, P., Bai, R., Xue, M., Hadjiyannis, Y., & Bonar, J. (2019). Funducational Edutainment: Princess Pretty Tum Tum Environmental Game [mobile app]. Centre for Digital Media
Manuscripts Submitted
Code, J., Ralph, R. & Forde, K. (submitted). A disorienting dilemma: Teaching and learning in technology education during a time of crisis. Canadian Journal of Science, Mathematics, and Technology Education. Manuscript submitted.
Manuscripts Accepted
Ralph, R. & Pennefather, P. (submitted). Mentoring self-regulation with remote post-secondary teams on projects. In J. Lock & P. MacDowell (Eds.). Immersive Education: Designing for Learning. Springer.
Works in Progress
Code, J., Forde, K. & Ralph, R. (in progress). Teaching at a pandemic pace: Effect of emergency remote teaching on teacher self-efficacy during COVID-19. Manuscript in preparation.
Pennefather, P., Ralph, R. (in progress) Deepening learner immersion in authentic practice: Design of an xR Project-based course. SN Applied Science (Manuscript submitted).
Ralph, R., Code, J. Pennefather, P., Coady, Y. (in progress). XR Systematic Review: Virtual/Augmented/Mixed Reality in high schools. Manuscript in preparation (updating current resources).
Ralph, R., Code, J. (in progress). Assessment in Virtual Environments: Systematic Review. Manuscript in preparation (updating current resources).