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Niantic Beyond Reality Contest

In March 2019, I was approached by a group of students asking me to join their team for the Niantic Developer Contest.

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Fun and Games

While working with several graduate students, we created a mobile game exploring the life of a Cat on its way…

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ALIVE Research Lab

I was recently appointed as a postdoctoral fellow at UBC with the Assessment for Learning in Immersive Virtual Environments (ALIVE)…

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Immersive and Collaborative Classroom Experiences in Virtual Reality

In these early days of educational Virtual Reality (VR) applications, it is critical to establish best practices for exploring the…

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Social Learning with Mobile Devices in Preschool Classrooms

How do prosocial sharing behaviours of preschool-aged children progress or diminish when interacting with mobile devices? Participants include five children…

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Media and Technology in Preschool Classrooms: Manifesting Prosocial Sharing Behaviours When Using iPads

This empirical case study investigated prosocial sharing behaviours when using media and technology, i.e., iPads. The following research questions were…

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Post secondary project-based learning in science, technology, engineering and mathematics

Project-based learning (PjBL – to distinguish from problem-based learning – PBL) has become a recurrent practice in K-12 classroom environments….