Skyfall – Falling Skies 2.0
For the Summer 2021 term, I supervised Team Skyfall, a team of MDM students, working on the ALIVE Lab research…
Niantic Beyond Reality Contest
In March 2019, I was approached by a group of students asking me to join their team for the Niantic Developer Contest.
Fun and Games
While working with several graduate students, we created a mobile game exploring the life of a Cat on its way…
ALIVE Research Lab
I was recently appointed as a postdoctoral fellow at UBC with the Assessment for Learning in Immersive Virtual Environments (ALIVE)…
Immersive and Collaborative Classroom Experiences in Virtual Reality
In these early days of educational Virtual Reality (VR) applications, it is critical to establish best practices for exploring the…
Social Learning with Mobile Devices in Preschool Classrooms
How do prosocial sharing behaviours of preschool-aged children progress or diminish when interacting with mobile devices? Participants include five children…
Media and Technology in Preschool Classrooms: Manifesting Prosocial Sharing Behaviours When Using iPads
This empirical case study investigated prosocial sharing behaviours when using media and technology, i.e., iPads. The following research questions were…
Post secondary project-based learning in science, technology, engineering and mathematics
Project-based learning (PjBL – to distinguish from problem-based learning – PBL) has become a recurrent practice in K-12 classroom environments….